linearly v0.32.0 • Docs
linearly v0.32.0 / mat4 / orthoNO
Function: orthoNO()
orthoNO(
left
,right
,bottom
,top
,near
,far
):mat4
Generates a orthogonal projection matrix with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL/OpenGL’s clip volume.
Parameters
• left: number
Left bound of the frustum
• right: number
Right bound of the frustum
• bottom: number
Bottom bound of the frustum
• top: number
Top bound of the frustum
• near: number
Near bound of the frustum
• far: number
Far bound of the frustum