linearly v0.32.0 • Docs
linearly v0.32.0 / vec3 / step
Function: step()
step(
edge
,v
):vec3
Apply a step function by comparing two values
Parameters
• edge: number
| vec3
The location of the edge of the step function.
• v: vec3
Returns
See
https://registry.khronos.org/OpenGL-Refpages/gl4/html/step.xhtml